What is Eldevin?

Eldevin is the title of the latest 3D massively multiplayer roleplaying game under development by Hunted Cow Studios Ltd.

Current development progress of the game now includes world building, item design, and finalisation of various aspects of the code. With that said we are still keeping a lot of features under wraps for the time being. The game will play through an overhead 3rd person perspective of your character in a real time 3D world embedded in your web browser using ChopLib's unique 3D Engine technology.

With vast worlds to explore and creatures to kill, Eldevin will be an experience on a massive scale. Your character will be equipped with a stunning array of weapons, skills and magical abilities to help you in your journey through quests across the vast plains, dungeons and mysterious lands to come.

Latest Development News...
8th April 2009

Project Update

Hey all, we've added a wallpaper. The first in a series of five, it depicts one of the first instances you will experience in the game. As revealed in our prologue video below, Battle of the Dragons is one of the key events in Eldevin's history. In this encounter you will relive this epic battle, fighting alongside the Eldevin Army as they attempt to obtain the Spheres of Ultimate Power.

Battle of the Dragons: Fire

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The team is working hard as ever...

  • Cowboy is relentlessly finishing all engine code and server architecture.
  • Hoofmaster is working to complete the website.
  • Xero is creating the spells, creatures and instances.
  • DocSooty is creating quests, models and realms.
  • Mojawk is working on balance, AI scripting.
  • Retroboy is painstakingly creating all required inventory & GUI graphics.
  • Anakiro is implementing quests like crazy.
  • PhurieDae is doing spell & ability icons, loading screens and all other required graphics.
  • Destroyer is designing the last of the quests required and testing the game repeatedly.

  • 17th December 2008

    Prologue Video

    We have just released the Eldevin Prologue video which explains a little of the backstory behind Eldevin.


    19th June 2008

    Free Wallpaper Downloads!

    Show your support for Eldevin by changing your desktop with one of our snazzy wallpapers! Open the appropriate sized version below, the right-click the image, selecting 'Set as Background'.

    Tellaris
    Grove

       

    Meditation Obelisk

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    19th June 2008

    Project Update

    Hey all, this is the first blog of many in which we hope will give you an insight on how the game is shaping up.

    All functions of our ChopLib Engine are now complete with the code now at about 99%, leaving only loose ends to be tidied up. This allows all content and systems to be finalised in the run up to release.

    In the last five months the scripting team have been painstakingly converting all scripts to a more efficient and managable format. This has been a set back but has made everything much cleaner for the future. The team has also been increased recently to help speed up completion of the scripting side of the game.

    All content for the first release has now been finalised, and we currently guestimate it at around 70% completion. This includes level design, quests, item/creature stats, textures, models, animations, sound, music and much more. We expect content development to speed up in the coming months with the script conversions now nearing completion.

    13th March 2008

    Concept Art Added

    We have just released the first two concept artwork designs for two of the creatures you will encounter within Eldevin.

    12th March 2008

    Eldevin Site Launch and Development Blog

    Our flagship project today celebrates its official site, we are no longer using our working title (Gothic Ages) and are pleased to announce the launch of Eldevin. Over the next few months in the lead up to the launch of the game we hope to keep you informed of the latest updates via this site.








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