What is Eldevin?

Eldevin is the title of the latest 3D massively multiplayer roleplaying game under development by Hunted Cow Studios Ltd.

Current development progress of the game now includes world building, item design, and finalisation of various aspects of the code. With that said we are still keeping a lot of features under wraps for the time being. The game will play through an overhead 3rd person perspective of your character in a real time 3D world embedded in your web browser using ChopLib's unique 3D Engine technology.

With vast worlds to explore and creatures to kill, Eldevin will be an experience on a massive scale. Your character will be equipped with a stunning array of weapons, skills and magical abilities to help you in your journey through quests across the vast plains, dungeons and mysterious lands to come.

Latest Development News...

02/Sep/2010Weekly Update 5

Happy Thursday everybody!

Ever wondered what an Armored Calgorn might actually look like? Fret no more because the amazing Zaelin has painted it just for us.



Eldevin development is ticking over nicely and Artfest is underway. During Artfest the team will produce distilled bottles of pure awesome, as modelled here by Phuriedae and Lolz:



Please remember to 'Like' our page on Facebook :)

Check back next week for another update!

~ The Eldevin Team

26/Aug/2010Weekly Update 4

Hey everyone,

It's weekly update time again! This week we have a render of the Dreamlord to show you. Players will encounter this creepy fellow during episode one.



In development news, the Eldevin scripting team has been reuinted with the rest of the development team now that Scriptgate has come to an end! This means they will be getting to work on making our new instances come to life. In the art department we have been continuing to produce a multitude of creatures for players to kill and areas for them to explore.

We have also had our first team of game testers in to try out the early portions of the game, which is producing plenty of feedback for us to work with.

Finally here is the last Battle of the Dragons wallpaper, courtesy of PhurieDae.

Battle of the Dragons: Dark

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Please remember to 'Like' our page on Facebook :)



~ The Eldevin Team

18/Aug/2010Weekly Update 3

Hey hey!

For our third weekly update we've got a couple of renders of brand new creatures for you to feast your eyes on!





Our busy scripters have been making great progress with their new AI system as they work toward the next internal alpha build. Cowboy has been delighting the world builders with improvements to their editing tools and lighting systems (fullscreen world editor, yay!) and the artists have got started on a bunch of brand new world locations. Who knows, maybe soon you lovely people will get to see some of these new areas.

Thanks for checking back in, and to put our shinies where our mouth is, here's another wallpaper!

Battle of the Dragons: Ice

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Please remember to 'Like' our page on Facebook :)

~ The Eldevin Team

11/Aug/2010Weekly Update 2

Hey guys, Time for a second installment of weekly updates!





While the ongoing ScriptGate takes place, the artists have been pursuing a myriad of tasks, including:

Concepts for a couple of new group instances and animations for new (and terrifying!) creatures.

Quest writing has also progressed considerably for the new instances.

While you're grasping at your seats with joy, here's another wallpaper to tantalise your nostrils and cap off this update with a bang!

Battle of the Dragons: Light

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Also remember to 'Like' our page on Facebook :)

~ The Eldevin Team

04/Aug/2010Development Update

Hi everyone,

This is a quick update to let you all know how development is progressing on Eldevin.

The team has quickly settled into the new office and are hard at work designing concepts for new areas of the game.

Our programming team are currently reworking the game scripts to make everything run as smoothly as possible which will facilitate future development, an event lovingly nicknamed 'Scriptgate'.

The worldbuilding team have been busy creating new instances and creatures for the earlier stages of the game. They have also been improving some of the older artwork to bring it up to current standards.

Below are a couple of shiny, shiny renders of artwork from the game for you to enjoy! Bon Apetite!





Here too, is the next wallpaper within the Battle of the Dragons series:

Battle of the Dragons: Blood

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More news and artwork next week!

- The Eldevin Team

17/Feb/2010Project Update

Hi all,

Below are a few of the design drawings for the Lost City of Garai.











We're currently planning to start the closed beta later this year!

~ The Eldevin Team

08/Apr/2009Project Update

Hey all, we've added a wallpaper. It depicts one of the first instances you will experience in the game. As revealed in our prologue video below, Battle of the Dragons is one of the key events in Eldevin's history. In this encounter you will relive this epic battle, fighting alongside the Eldevin Army as they attempt to obtain the Spheres of Ultimate Power.

Battle of the Dragons: Fire

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The team is working hard as ever...

  • Cowboy is relentlessly finishing all engine code and server architecture.
  • Hoofmaster is working to complete the website.
  • Xero is creating the spells, creatures and instances.
  • DocSooty is creating quests, models and realms.
  • Mojawk is working on balance, AI scripting.
  • Retroboy is painstakingly creating all required inventory & GUI graphics.
  • Anakiro is implementing quests like crazy.
  • PhurieDae is doing spell & ability icons, loading screens and all other required graphics.
  • Destroyer is designing the last of the quests required and testing the game repeatedly.

~ The Eldevin Team

17/Dec/2008Prologue Video

We have just released the Eldevin Prologue video which explains a little of the backstory behind Eldevin.

~ The Eldevin Team

19/Jun/2008Project Update

Hey all, this is the first blog of many in which we hope will give you an insight on how the game is shaping up.

All functions of our ChopLib Engine are now complete with the code now at about 99%, leaving only loose ends to be tidied up. This allows all content and systems to be finalised in the run up to release.

In the last five months the scripting team have been painstakingly converting all scripts to a more efficient and managable format. This has been a set back but has made everything much cleaner for the future. The team has also been increased recently to help speed up completion of the scripting side of the game.

All content for the first release has now been finalised, and we currently guestimate it at around 70% completion. This includes level design, quests, item/creature stats, textures, models, animations, sound, music and much more. We expect content development to speed up in the coming months with the script conversions now nearing completion.

~ The Eldevin Team

19/Jun/2008Free Wallpaper Downloads!

Show your support for Eldevin by changing your desktop with one of our snazzy wallpapers! Open the appropriate sized version below, the right-click the image, selecting 'Set as Background'.

Tellaris
Grove

   

Meditation Obelisk

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~ The Eldevin Team


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